![]() Watching as the multi-coloured lasers lick, the fizzing missiles home, the muzzle shockwaves ripple, and the heaps of corpses grow, it's easy to forget that the Hell-ish scenes that are causing your canteen of char to go cold, are the work of a bedroom outfit. GTB's top-down tussles are smoke-smudged, flame-flecked spectacles of the highest order. ![]() The rounds might as well be dried peas for all the damage they cause. Expecting an easy kill (Positech aren't big enough to have anything as grand as an art department) the turret spits twin streams of 7.92mm disdain at the indie intruder. You place it at one end of a winding word-road, line that road with all manner of critical gun turrets, then push the muzzle of a Webley service revolver into the small of the game's back and bark “Get moving!”.Ī stone's throw from its start line, our £19 test subject trundles into range of an MG Turret of Visual Vilification. In my experience there's only one way to assess a corridor-bound RTS. Does the weapon shoot normally at the fire interval, and then shoot extra shots on the salvo interval? If so the LPL would go:Ĥ (3?) shots +. So since the lighter and cheaper cannon is doing so much more damage, I can only assume that I am misinterpreting what a salvo actually entails. The Light Pulse Laser doesn’t have any salvo numbers though, it’s stats are: So if my interpretation was correct it would do My guess was that the weapon would fire the number of shots in the salvo, each one separated by the fire interval, and then wait for the salvo interval to pass before repeating, however that DPS doesn’t seem to make sense.įor example, the Heavy Pulse Laser has the following stats: Hello, how exactly does fire speed work for a weapon with both fire and salvo intervals?
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